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rprinces library [172 articles]

Senaste artiklarna i rprinces bibliotek.
  • Taxonomy of Educational Objectives: The Classification of Educational Goals - Handbook 2: Affective Domain
    (19 July 1964)
    by DR Krathwohl, BS Bloom, B Masia
    posted to affective education objectives by rprince on 2008-08-14 18:37:59 as **
  • The Scope of Adaptive Digital Games for Education
    (17-19 November 2008)
    by Rikki Prince, Hugh Davis
    posted to adaptive education games hypermedia learning sequencing by rprince on 2008-08-14 18:36:03 as read
  • Learning Transactions - Lecture for COMP3004 at University of Southampton
    (11 March 2008)
    by Lester Gilbert
    posted to bloom cdt learning lecture merrill taxonomy transactions by rprince on 2008-08-13 22:58:18 as read
  • Video game genres
    (19 May 2008)
    posted to games genres by rprince on 2008-08-13 22:46:07 as **
  • Video Game Taxonomy
    (May 2005)
    posted to games taxonomy by rprince on 2008-08-13 22:29:41 as read
  • The Art of Computer Game Design
    (1 May 1984)
    by Chris Crawford
  • Industry Focus - Q4 2007 releases by genre - Dipping into the genre
    EDGE, No. 184. (January 2008), pp. 24-25.
    by Piers Harding-Rolls
    posted to edge genre by rprince on 2008-08-13 22:03:53 as **
  • Matching the Design of an Academic Game to its Educational Objectives
    (1977), pp. 9-13.
    by Diana Laurillard
    posted to design education games learning objectives by rprince on 2008-08-13 21:55:11 as read
  • Developing a computer science-specific learning taxonomy
    ACM SIGCSE Bulletin, Vol. 39, No. 4. (December 2007), pp. 152-170.
    by Ursula Fuller, Colin G Johnson, Tuukka Ahoniemi, Diana Cukierman, Isidoro Hernán-Losada, Jana Jackova, Essi Lahtinen, Tracy L Lewis, Donna M Thompson, Charles Riedesel, Errol Thompson
    posted to computer education learning objectives review science taxonomy teaching by rprince on 2008-08-13 21:51:59 as **
  • Not all repetition is alike: different benefits of repetition in amnesia and normal memory
    Journal of the International Neuropsychological Society, Vol. 14, No. 3. (May 2008), pp. 365-372.
    posted to amnesia memory recall repetition by rprince on 2008-08-13 21:41:16 as ** along with 1 person salli
  • IGDA Game Accessibility White Paper
    (2004)
    posted to accessible games by rprince on 2008-08-13 17:08:23 as **
  • Teaching For Quality Learning at University: What the Student Does (Society for Research into Higher Education)
    (01 February 2003)
    by John Biggs
  • Game Design for Teens
    (30 September 2004)
    by Les Pardew, Eric Nunamaker, Scott Pugh
    posted to design games teens by rprince on 2008-08-13 17:01:59 as **
  • IMS Simple Sequencing Best Practice and Implementation Guide
    (March 2003)
    posted to ims sequencing simple by rprince on 2008-08-13 13:46:10 as **
  • Social Learning Theory
    (01 November 1977)
    by Albert Bandura
  • Social Development Theory (L. Vygotsky)
    (2008)
    by Greg Kearsley
    posted to development social theory by rprince on 2008-08-13 13:40:59 as **
  • Situated Learning (J. Lave)
    (2008)
    by Greg Kearsley
    posted to learning situated by rprince on 2008-08-13 13:40:12 as **
  • Social Learning Theory (A. Bandura)
    (2008)
    by Greg Kearsley
    posted to learning social theory by rprince on 2008-08-13 13:39:19 as **
  • Ugly in a world where you can choose to be beautiful: teaching and learning about diversity via virtual worlds
    (2006), pp. 383-389.
    by Joey J Lee, Christopher M Hoadley
    posted to diversity learning teaching ugly virtual worlds by rprince on 2008-08-13 13:37:15 as ** along with 1 person tophe
  • What video games have to teach us about learning and literacy
    Computers in Entertainment, Vol. 1, No. 1. (October 2003)
    by James P Gee
    posted to education games learning literacy by rprince on 2008-08-13 13:35:32 as ****
  • Assessing The Usefulness Of Mini-games As Educational Resources
    (4-6 September 2007)
    by Alex Frazer, David Argles, Gary Wills
    posted to education games minigames by rprince on 2008-08-13 13:30:48 as **
  • Is Less Actually More? The Usefulness Of Educational Mini-games
    (July 2007)
    by Alex Frazer, David Argles, Gary Wills
    posted to ecs education games lsl minigames by rprince on 2008-08-13 13:28:43 as **
  • Spontaneous Communities of Learning: Learning Ecosystems in Massively Multiplayer Online Gaming Environments
    (June 2005)
    by Lisa L Galarneau
    posted to community games learning massively multiplayer online by rprince on 2008-08-12 02:13:19 as **
  • Social Constructivist Perspectives on Teaching and Learning
    Annual Review of Psychology, Vol. 49, No. 1. (1998), pp. 345-375.
    by Sullivan A Palincsar
  • Entering the education arcade
    Comput. Entertain., Vol. 1, No. 1. (October 2003), pp. 17-17.
    by Henry Jenkins, Eric Klopfer, Kurt Squire, Philip Tan
    posted to education games by rprince on 2008-08-11 11:18:11 as **
  • Adapting an Educational Game for Spanish Orthography to make it Adaptive and Accessible
    icalt, Vol. 0 (2008), pp. 159-161.
    by Cristina Carmona, David Bueno, Miguel A Jim%c3%a9nez
    posted to accessible adaptive education games by rprince on 2008-08-11 11:12:34 as **
  • Application of computer games in the field of education
    The Electronic Library, Vol. 20, No. 2. (2002), pp. 98-102.
    posted to computer education games learning by rprince on 2008-08-11 10:09:13 as ***
  • Game literacy in theory and practice
    Journal of Educational Multimedia and Hypermedia, Vol. 16, No. 3. (July 2007), pp. 323-349.
    by David Buckingham, Andrew Burn
    posted to authoring games literacy missionmaker by rprince on 2008-08-07 17:24:42 as ***
  • Serious Games for Language Learning: How Much Game, How Much AI?
    (2005), pp. 306-313.
    by Lewis W Johnson, Hannes Vilhjalmsson, Stacy Marsella
    posted to ai artificial games intelligence language learning serious by rprince on 2008-08-07 16:47:36 as **
  • Complete Deep and surface learning: a simple or simplistic dichotomy?
    Accounting Education, Vol. 6, No. 1. (1 March 1997), pp. 1-12.
    posted to accounting breadth broad deep depth education learning surface by rprince on 2008-08-07 14:22:11 as **
  • Game design and learning: a conjectural analysis of how massively multiple online role-playing games (MMORPGs) foster intrinsic motivation
    Educational Technology Research and Development, Vol. 55, No. 3. (June 2007), pp. 253-273.
    by Michele Dickey
  • Girl gamers: the controversy of girl games and the relevance of female-oriented game design for instructional design
    British Journal of Educational Technology, Vol. 37, No. 5. (September 2006), pp. 785-793.
    posted to design games gender girl instructional by rprince on 2008-08-07 11:42:57 as ****
  • Breadth versus depth in software engineering education
    Software Education Conference, 1994. Proceedings. (1994), pp. 191-195.
    by AJ Hurst, TJ Hurst, A Finlay
    posted to breadth depth engineering software by rprince on 2008-08-07 11:26:22 as **
  • Towards more efficient generic semantic authoring for adaptive hypermedia
    (2006), pp. 11-20.
    by Mudit Saksena, Alexandra I Cristea
    posted to adaptive authoring hypermedia semantic by rprince on 2008-08-06 13:37:18 as ***
  • Games, Motivation, and Learning: A Research and Practice Model
    Simulation Gaming, Vol. 33, No. 4. (1 December 2002), pp. 441-467.
    by Rosemary Garris, Robert Ahlers, James E Driskell
    posted to education games learning motivation by rprince on 2008-08-06 12:21:42 as **** along with 1 person lfdoherty
  • Learning through game <i>modding</i>
    Comput. Entertain., Vol. 4, No. 1. (January 2006)
    by Magy S El-Nasr, Brian K Smith
  • "Ninja Looting" for instructional design: the design challenges of creating a game-based learning environment
    (2006)
    by Michele D Dickey
    posted to design dgbl game instructional by rprince on 2008-08-05 21:12:09 as ***
  • Motivation-driven educational game design: applying best practices to music education
    (2005), pp. 462-465.
    by Guillaume Denis, Pierre Jouvelot
    posted to design education game motivation music by rprince on 2008-08-05 20:38:51 as ***
  • Video games and education: (education in the face of a "parallel school")
    Comput. Entertain., Vol. 1, No. 1. (October 2003), pp. 10-10.
    by Miguel de Aguilera, Alfonso Mendiz
    posted to education games literature review by rprince on 2008-08-05 20:36:03 as **** along with 1 person davidmbs
  • Player-centred game design
    (2006), pp. 1731-1734.
    by Jonathan Sykes, Melissa Federoff
    posted to design game player by rprince on 2008-08-05 20:01:40 as **
  • A Short and Simple Definition of What a Videogame Is
    by Nicolas Esposito
    posted to definition game play by rprince on 2008-08-05 20:00:21 as ***
  • Games, Cookies, and the Future of Education
    Issues in Science & Technology, Vol. 21, No. 4. (2005), pp. 33-40.
    by Henry C Kelly
    posted to education games model personalisation user by rprince on 2008-08-05 19:06:19 as *****
  • The Effectiveness of Instructional Games: A Literature Review and Discussion
    (November 2005)
    by Robert T Hays
    posted to games instructional literature review training by rprince on 2008-08-05 18:53:42 as ***
  • Review of educational use of games and simulations
    (2000)
    posted to education games literature review simulations by rprince on 2008-08-05 18:48:42 as ****
  • Literature Review in Games and learning
    (2004)
    by John Kirriemuir, Angela Mcfarlane
    posted to education games learning literature review by rprince on 2008-08-05 18:17:46 as *****
  • Design: Educational Multi-Player Games A Literature Review
    (1996)
    by Joanna Mcgrenere
    posted to education games literature multiplayer review by rprince on 2008-08-05 17:51:09 as *****
  • Educational Video Game Design: A Review of the Literature
    Journal of Applied Educational Technology, Vol. 4, No. 1. (2007), pp. 21-31.
    by Mary J Dondlinger
    posted to design education game literature review by rprince on 2008-08-05 17:47:44 as *****
  • What Do We Know About Computer and Video Games? A Comprehensive Review of Literature
    by W Peng, K Lee
    posted to computer games literature review by rprince on 2008-08-05 17:27:31 as **
  • A cognitive theory for affective user modelling in a virtual reality educational game
    Systems, Man and Cybernetics, 2004 IEEE International Conference on, Vol. 2 (2004), pp. 1209-1213 vol.2.
    posted to affective cognitive education games reality virtual by rprince on 2008-08-05 11:34:42 as ***
  • A Handbook of Game Design
    (1982)
    by Henry Ellington, Eric Addinall, Fred Percival
    posted to board design field game manual by rprince on 2008-08-05 01:57:35 as ***
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