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A rule-based interactive behavioral animation system for humanoidsVisualization and Computer Graphics, IEEE Transactions on, Vol. 5, No. 4. (1999), pp. 281-307.
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ReferatWe present a versatile, behavioral, and rule-based animation system that includes autonomous humanoid actors whose behavior is based on synthetic sensors that are used for perceiving the virtual environment. We combine the following in a consistent approach: L-systems, a behavioral production rule system; a particle system; an acoustic environment model, including a speech recognition module; a virtual life network; and a humanoid library. Together, these systems create a real-time-structured virtual environment that both high-level autonomous humanoids and interactive users can easily share
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